Android Users Less Likely to Use Wi-Fi

By Michelle Amodio April 03, 2012

Androids and iPhones. Analysts love comparing the two in every way, and so another study reveals that Android users are less likely to use Wi-Fi versus their iPhone counterparts.

comScore found that more iPhone owners log in to Wi-Fi networks than their Android-using peers, especially in the UK.

“A U.S. analysis of Wi-Fi and mobile Internet usage across unique smartphones on the iOS and Android platforms reveals that 71 percent of all unique iPhones used both mobile and Wi-Fi networks to connect to the Internet, while only 32 percent of unique Android mobile phones used both types of connections,” the company said.

The survey results form comScore also include carriers whose struggles lay in keeping up with increasing demands for data.

“As bandwidth usage increases and the spectrum becomes more scarce, operators, OEMs, and others in the mobile ecosystem should understand the different dynamics between the use of mobile and Wi-Fi networks to develop strategies to optimize resources and provide their customers with continued high-quality network service,” Serge Matta, comScore president of Operator and Mobile Solutions said in a statement.

In the US, smartphones on the AT&T network were more likely to use Wi-Fi than those on other major operator networks, likely due to AT&T having both a greater iPhone market share and the largest Wi-Fi hotspot network in America. In the UK, smartphones on the Vodafone, Telefonica and Orange networks were more likely to use Wi-Fi than were others on other UK operators.

TechZone360 recently ran a report discussing one reason iOS should be preferable over Android.

A study from Spaceport.io reveals that iOS is better for HTML5 gaming, as it can run games three times faster than Android.

“The iPhone 4S scored 252 of these bad boys, while the iPad had a score of 327 PerfMarks. Samsung's Galaxy Nexus phone, which runs on Android, scored only 147. Amazon's Kindle Fire totally blew the test by scoring 25,” writes the report.

The main part of the test wanted to see the capability of each operating system to animate images, which is the biggest factor affecting the speed at which games run.






Edited by Jennifer Russell

TechZone360 Contributor

SHARE THIS ARTICLE
Related Articles

Is 5G a Spectrum-eating Monster that Destroys Competition?

By: Fred Goldstein    6/15/2018

To hear the current FCC talk about it, 5G mobile service is the be-all and end-all of not only mobile communications, but the answer to most of the co…

Read More

FX Group Makes the Red Carpet Shoppable with Blockchain-Based mCart Marketplace-as-a-Service

By: TMCnet News    6/14/2018

mCart by Mavatar announces the launch of the world's first blockchain-based decentralized mCart marketplace by the FX Group.

Read More

Judge Gives AT&T-Time Warner Deal Green Light

By: Paula Bernier    6/12/2018

Federal judge Richard Leon gave the $85 billion deal the green light today - and without any requirements to sell off any parts of the company. He als…

Read More

A New Foundation for Evolving Blockchain As a Fundamental Network Technology

By: Arti Loftus    6/12/2018

There are now thousands of blockchains, and unless you are a cryptophile, you won't recognize most of them.

Read More