Since the earliest days of the Internet, parents have been concerned about their children’s ability to get access to inappropriate material. It was the reason a thriving part of the anti-virus/anti-malware suites included parental controls over their youngsters surfing habits. However, the challenge with the proliferation of smartphones, tablets and mobile applications (apps) is that there is rising concern about the unreliability of content maturity ratings for mobile apps.
Researchers at Penn State’s College of Information Sciences and Technology (IST) and College of Engineering have developed mechanisms to verify the maturity ratings of mobile apps and investigate possible reasons behind the incorrect ratings. To say the least, this could have implications for platform providers (e.g. Google or Apple), regulators and app developers.
“Is This App Safe for Children? A Comparison Study of Maturity Ratings on Android and IOS Applications,” was accepted to WWW2013 – the 22nd International World Wide Web Conference –which will be held May 13-17 in Rio de Janeiro, Brazil. The paper was written by Ying Chen, a doctoral student in the Department of Computer Science and Engineering (CSE) in the College of Engineering, Heng Xu, an associate professor at the College of IST, Sencun Zhu, an associate professor of both IST and CSE, and Yilu Zhou, an assistant professor in the Department of Information Systems and Technology Management at George Washington University.
“This article can be a starting point in developing standardization of mobile app maturity ratings,” said Xu, whose research projects deal with the impact of novel technologies on individuals' privacy concerns, strategic management of firms’ information privacy practices, and design and empirical evaluations of privacy-enhancing technologies.
Android and Apple’s iOS dominate the U.S. smartphone market by 52.5 percent and 34.3 percent, respectively. Apps for both have maturity ratings that are supposed to evaluate the existence and intensity of mature themes such as mature content, violence, offensive language, sexual content and drug usage within a given app.
The researchers noted that while the movie and video game industries have official rating organizations, mobile apps do not. Instead of having standard rating rules across platforms, each platform establishes its own rating policy and strategy.
The classification rules for both rating systems for each level are similar except for some minor differences according to the researchers.
In terms of implementing maturity rating policy, the main difference between iOS and Android platforms is who determines the actual ratings.
“Our paper tries to highlight that the platform of Android is problematic,” Xu said.
A better way to help parents
To analyze the problems with Android’s maturity rating policy and its implementation, the researchers developed a text mining algorithm to automatically predict apps’ actual maturity ratings from app descriptions and user reviews. Since the iOS apps are subject to a review process, Chen said, the researchers operated under the assumption that they are more accurate than the Android app ratings.
Using iOS ratings as a baseline, Chen said, the researchers designed a method to automatically detect discrepancies between ratings of Android and iOS apps and examine the types of apps which tend to be misclassified. They propose a text mining-based Automatic Label of Maturity Ratings (ALM) algorithm, a learning algorithm that processes apps’ descriptions and user reviews to determine maturity ratings.
“From our algorithm, parents can know (detailed information) more about the app, rather than just the rating,” Chen said.
What the researchers discovered based on the use of the ALM was alarming. Over 30 percent of Android apps have unreliable maturity ratings, among which 20 percent of the apps are overrated (i.e. their maturity ratings on Android were higher than on iOS) and 10 percent of the apps are underrated (i.e. their ratings were lower than on iOS.)
Many Android apps are overrated, they said, because “developers are under the illusion that the maturity rating is also the criterion to judge users’ capabilities or intelligence levels.” For example, a chess game is rated as “Medium Maturity,” not “Everyone,” because the developer may think that children younger than 12 are not equipped to play chess. In addition, the researchers said, Android’s maturity policy has vague guidelines regarding the meanings of “simulated gambling,” “violence” and “mature and suggestive themes.”
While overrated apps can be misleading, the researchers said, “the underrated apps may directly harm children’s mental health, because those apps conceal their actual maturity levels to parents and minors.” Zhu added that developers of popular free apps are more likely to underrate their products to reach a broader audience. In addition, the researchers found that developers with lower levels of privacy awareness are more likely to underrate the cross-platform apps, for the purpose of reaching a wider user population and harvesting users’ personal information.
The results of their study, Chen, Xu and Zhu said, have the potential to impact the mobile app industry. It was noted that while many parents are concerned about their children being exposed to inappropriate content via mobile apps, a sizable portion of parents are likely not familiar with the technology required to properly monitor their children’s activities. A more centralized review system, the researchers said, would provide parents with the tools to address those concerns.
“Google should probably take the initiative to re-examine its maturity rating policy for mobile apps,” Xu said.
Google, certainly mindful of its reputation, would be well advised to read the research. The company does not have to assume the role of in loco parentis, but one would hope that giving loco parentis the information and tools to better protect their children when they are online and interacting with content looks like a perfect win-win. In fact, it sounds like Google might wish to talk to the research team about their career intentions.
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